this post was submitted on 18 Jun 2023
52 points (98.1% liked)
Gaming
20068 readers
180 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I agree that there's some "hardcore" DNA present in Battlebit, but IMO tactical reloads, leaning and zeroing are great to have even in an arcade title. Btw, zeroing is bound to scroll wheel-- I stumbled upon the binding when I was seeing if scroll wheel switches weapons.
Class balance definitely needs some work, since medics can just kind of do everything well and heal themselves on top of that. This is an early access title though, so I'm sure we'll see changes.
Also agree that visibility can be difficult sometimes, especially since there are WAY more angles (esp on urban maps) that you have to account for. There's also been times where the friendly blue dots overlapped with an enemy, so I thought the enemy was a friendly. I'd say the game has a steeper learning curve than the BF games-- Battlebit didn't really "click" for me until after the playtests were over. But now that it has clicked, I've been having a blast.