this post was submitted on 18 Jun 2023
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While there are definitely some clunky aspects that still need to be worked out, I've been having a blast. Wanted to give the devs a shoutout-- an incredible accomplishment for a three-man dev team!

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[–] [email protected] 3 points 1 year ago (1 children)

I really loved it and it reminded me a lot of BF3 and it’s a lot of fun, but it definitely needs improvement.

As one review I read pointed out, the game is very split brained. It plays like an arcade shooter but then has weird things that should be in a military sim like tactical reloads, leaning, and zeroing (which is unmapped by default). Healing is another weird thing where only medics can heal you while you can only bandage bleeds.

My other major gripe is that the game is incredibly difficult to actually see anyone, the ground cover and soldier camo works too well. You get zeroed by someone you didn’t see or just ambushed out of nowhere.

I want to recommend it to my friends who all love the older BF games but at this point the game is not polished and needs some work. Depending on the direction the devs take I don’t know if it will be.

[–] Sirosky 1 points 1 year ago* (last edited 1 year ago)

I agree that there's some "hardcore" DNA present in Battlebit, but IMO tactical reloads, leaning and zeroing are great to have even in an arcade title. Btw, zeroing is bound to scroll wheel-- I stumbled upon the binding when I was seeing if scroll wheel switches weapons.

Class balance definitely needs some work, since medics can just kind of do everything well and heal themselves on top of that. This is an early access title though, so I'm sure we'll see changes.

Also agree that visibility can be difficult sometimes, especially since there are WAY more angles (esp on urban maps) that you have to account for. There's also been times where the friendly blue dots overlapped with an enemy, so I thought the enemy was a friendly. I'd say the game has a steeper learning curve than the BF games-- Battlebit didn't really "click" for me until after the playtests were over. But now that it has clicked, I've been having a blast.