this post was submitted on 15 Sep 2023
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submitted 1 year ago* (last edited 1 year ago) by ekZepp to c/games
 

To say it's been a bad week for Unity is the understatement of 2023. First they announced a terrible new Pricing scheme, then their customers revolted, as the week goes on though, it gets worse and worse for Unity, from threats from an employee shutting down their offices, to more studios threatening to leave, to scummy secret changes to their terms of service and back door deals with clients to get around the Unity Runtime Fee in an attempt to bury a competitor.

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[–] Weslee -3 points 1 year ago (3 children)

Is Godot a full engine? I thought it was a UGC platform (like Roblox)

[–] Maven 12 points 1 year ago (2 children)

It's a full engine! It specializes in 2D games but their 3D support is growing rapidly, just not up to what Unity and Unreal offer right now. Here's a showreal they did for games released using Godot last year: https://youtu.be/UAS_pUTFA7o?si=QuPq6hByt-lve-vg

[–] Weslee 2 points 1 year ago

Ah nice, I might check it out after my current projects

[–] [email protected] 2 points 1 year ago

Today I learned that Cruelty Squad was made in Godot.

[–] [email protected] 2 points 1 year ago

Godot is a full engine, I would position it in the market somewhere between Unity and GameMaker Studio. It is capable of making 2D and 3D games, though there's some things Godot lacks, for example the asset streaming capabilities that allow for large seamless open worlds without loading screens, they're working on that.

Godot runs on WIndows, Mac, Linux various BSDs, and they're working on an Android port. Godot games can be exported to Windows, MacOS, Linux (and thus SteamDeck), BSD, Android, iOS and the web. Godot games can be ported to consoles, but Microsoft, Sony and Nintendo are really fucky about licensing. The way you would go about publishing your Godot game to Playstation, Xbox or Switch is to work with a porting company who specializes in such things.

Fun fact: The Godot IDE is itself a Godot "game." The Godot editor runs in the Godot engine and is built from UI tools available to end users; this makes it pretty easy to create tools and extensions to customize the editor to your team or project's needs. It's also a practical demonstration of how robust Godot's UI creation tools are; I've been toying with the idea of building a woodworking CAD program in Godot.

[–] [email protected] 1 points 1 year ago (1 children)

I have literally no idea. It just pops up left right and center so it seemed it is a competitor.

[–] Weslee 2 points 1 year ago (1 children)

It looks like it's a full engine, that's pretty neat. I might have to check it out, though I'm on unreal ATM so unity drama doesn't affect me

[–] [email protected] 1 points 1 year ago (1 children)

Thanks for elaborating. Unreal is supposed to be very good. How is their price model?

[–] Weslee 1 points 1 year ago (1 children)

It's free until you make a million dollars (so basically it's free for me, probably forever 😭), after which they take 5%

[–] [email protected] 1 points 1 year ago

In that case, it’s a pretty good model. Thanks for elaborating.