this post was submitted on 14 Sep 2023
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They should honestly just move their engine anyway. Unity has played their hand, and showed they are willing to make changes to their pricing retroactively.
I bet they will do so for their next game but reimplementing a entire game is FAR easier said than done, something like that could very well bankrupt a smaller studio!
I mean it's easy to reimplement entire games if you've built it modularly. Just swap your core game logic to run on another library and the game works the same it did before.
Edit: 'course, exceptions exist like if you wrote everything using their proprietary coding language, instead of using something universal.
Edit 2: It MAY still be possible that a translation/compiler exists that'll run as a plugin in a proprietary engine, and converts it into something universal.
Game Dev isnt just code. Remaking a project from scratch is a massive undertaking. Porting the code could be difficult too especially if relying on core unity libraries.
Not downplaying the effort, it still takes time. But not impossible.
How you made it all matters in situations like this.