this post was submitted on 12 Sep 2023
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[–] 9point6 101 points 1 year ago (20 children)

There's other engines, this will kill unity

[–] [email protected] 51 points 1 year ago (6 children)

I know and thank goodness for that... but there will be projects that simply won't be able to afford to move to entirely different engines. It's a lot of work that might have to be redone.

[–] 9point6 15 points 1 year ago (4 children)

There's going to be a lot of money on the table for another engine that can build a unity migration or abstraction tool

I don't see that being left on the table for long

[–] Asifall 18 points 1 year ago (1 children)

I’m sure someone will try, but it seems nearly impossible to do this in a way that’s actually useful. Most game engines are going to have fundamental differences that won’t easily map to the unity way of doing things

[–] [email protected] 2 points 1 year ago

Art assets, sound effects, storylines, that sort of thing transfers pretty easily.

Rigging, animations, scripting, physics...these pretty much don't and would have to be rewritten from scratch.

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