this post was submitted on 11 Sep 2023
102 points (79.7% liked)
Starfield
2850 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I played Outer Worlds and, I think I completed it. The setting got old and the plot.. what was the plot again..? I'm like 90% sure I finished it but I couldn't tell you what happened.
Contrast that to Starfield, I've completed two faction quest lines and they were both superb. They took unexpected twists and turns and were full of lore and interesting characters. The Crimsom Fleet quest line was epic, and payed off in just the right way for me (seriously the discovery at the end is ๐ค). The Rjujin quest line was also great, and took such an unexpected turn from the initial thing of applying for an office job. Also the toy you get from the questine is really fun to play with, crazy that someone might play the whole game and miss it because they thought applying for a corp job would be boring.
At the moment I'm taking a break from story missions, and I've been taking pirate hunting bounties, and just exploring. I've found loads of random encounters and followed threads to some epic stuff. And I've still only just started the main quest line.
The game is so much deeper than Outer Worlds, while also being far broader. Also, Bethesda make open world games, if they had released something as stripped back and linear as OW, they pull have been torn apart for it, even more than they are now.
I think that's what some people are missing with the world gen. Landing on some random planet in a random system probably shouldn't yield some uniquely woven tapestry of civilizations that were once there, or a story about a family persevering through harsh climates and conditions only to have a random encounter with the Ecliptics and be wiped out. It's a random planet in a vast universe.
There is stuff to find and stories to be made, but you're pulling a ball out of a bag full of balls and hoping that it's made of gold. Bethesda quest lines traditionally have unfolded with exploration because they were pretty limited in area with which to work. Skyrim is 60km x 60km, backfill from there, spread things out as needed. It can't really work like that with Starfield.