this post was submitted on 08 Sep 2023
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For me it doesn't matter how much time it takes so much as whether that time is used well. 100+ hours of AAA sandbox bullshit filler? Pass. 100+ hours of a jrpg with an interesting plot and gameplay? Sign me up
I get what you are saying. I think it also depends on how the game is divided up. If it's just one continuous romp with autosave points it can feel like it's dragging on but if there's clearcut levels and checkpoints I feel like it helps divide up a game into digestible chunks.
I feel like that's not really present with a lot of open world or sandbox games