this post was submitted on 07 Sep 2023
56 points (96.7% liked)

Starfield

2850 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 2 years ago
MODERATORS
 

In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I'd have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that's in the game?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 26 points 1 year ago (1 children)

A similar gripe: if I leave a planet, post-cutscene, the game points me back at that planet, thrusters on.

Why the hell would I be facing towards the thing I just left?

I can get around a lot of other immersion issues by making sure I walk into my ship and sit myself in the cockpit before trips. But why. the. hell. am I facing the planet I just left.

[โ€“] [email protected] 3 points 1 year ago

Pretty framing, mostly, I assume. Alternatively you'd just be facing black space. It looks prettier to show you the planet you were on since it's visually interesting and allows you to scan it quickly and decide if you want to land at any other POI on the planet instead of leaving. Leaving isnt much more difficult, either.