this post was submitted on 02 Sep 2023
4 points (100.0% liked)
Ask Game Masters
883 readers
1 users here now
A place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away!
And if you have questions about becoming a Game Master you are most welcome with those as well!
Rules
- Be civil. Be kind. Treat each other with love and respect.
- No question too small, no conundrum too complicated. Ask away.
- If system is relevant to your worries do mention it.
- If you post a link do add a few lines why it is helpful.
- No piracy or illegal content. Do not link to, request or encourage piracy or any other illegal content or activities.
- If your question, or answer, contains mature themes mark it NFSW.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I would avoid running any combat where the party is forced to lose. That would make any time spent on it feel like a waste. A short narrated vision would be fine, but if you want to make this a bigger encounter, you should give the party a goal that they can actually accomplish. I can think of a few ways you could do this:
I agree - player agency is important. If you do have them play through it; then even if the vision didn't happen or hasn't happened yet, let them get something from it - learn something they shouldn't, try things they couldn't (particularly if they realize it's a vision), etc. Heck, if they're enterprising enough, it might become a counter espionage opportunity! (Especially after the first time).