this post was submitted on 31 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I'm not even talking about bugs. Opinion based on act1 and very beginning of act2 experience.

    1. Dialog and player choices feel railroaded as heck, options are suddenly lovelove or rude as fuck. Quality of dialog writing is very different from other parts of the game.
    1. His story is r/rpghorrorstory level problematic. From DM perspective his backstory and associate npc's are especially bad choices.
  • It wouldn't bother as much if either was better, but both in current state just sticks out to me.

My partner thinks this character must be some executives personal OP character shoe horned in to game despite criticism.

spoilersidenote: His story would work far better if he was delusional insane person. Instead its literal game over with "certain choices", if you take him out of the portal.

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[–] AngusOReily 9 points 1 year ago (1 children)

I disagree with your last point. Yeah, you convince him to not blow himself up, but for my Tav it amounted to "we'll find another way where you don't die." He does get pretty power hungry, but a few persuasion checks and he realizes he was backsliding and agrees with you to cut that shit out. He decides to get the crown for Mystra without seeking its power and she agrees to heal him.

There's redemption there, you just have to push him.

[–] [email protected] 4 points 1 year ago

My point was that to enter act 3 at all, you have to have made a very big choice with Gale that can only go in one direction. That feels railroady to me.

I agree that you can put the effort in later to turn him away from temptation, but the fact that you are forced to put him in that position to even be in act 3 is bad writing.

I would much preferred to have been given the chance to go supernova as an option to solve the crisis in act 3. Destroy the brain and all of Baldur's gate with it, to save the continent. Or lure the brain elsewhere and destroy it there.

As it stands it actually makes no sense why all three of the big baddies AND the brain would be in moonrise tower all at once at the end of act 2. It's almost as though they were written that way JUST for Gale's choice.

I feel like they had a chance to do a better job of the pacing and really have a proper struggle in act 3 in Gale having to choose between personal power and redemption.