this post was submitted on 28 Aug 2023
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A lot of Bethesda content is quasi-procedural. TES and FO maps are littered dungeons/encampments that are pretty formulaic. Re-used passage & room artwork, generic antagonists, just little opportunities to engage in combat mechanics. And they respawn periodically, so you can go back and get your mechanics fix.
Everything in BG3 is scripted. There are no random encounters, wandering mobs, or replayable dungeons. Everything in the game is there intentionally, and everything in the game has been hand crafted.
Yeah, this is true. I think Bethesda games have just felt really empty and lifeless to me for a long time. I enjoyed Morrowind a lot. Oblivion I played for a while, but never finished the story. Don't even remember if I ever finished Skyrim, which was obviously massively popular. Same with their Fallout games, it's just been diminishing returns for me. Different strokes, and all that, obviously, they just don't have that secret sauce I crave.
I think part of it is that your character doesn't have any personality; you're some total cipher of a Chosen One, which makes it difficult to form an emotional connection to them, and by extension to any of the NPC's. Some of their NPC's have well-written dialogue, but I sure don't remember any of them.