this post was submitted on 27 Aug 2023
50 points (91.7% liked)
Starfield
2850 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah, but i don't get the obsession with these 1000 planets, except that it sounds good. Why not 5 well crafted planets to actually do things. I know everyone likes different things but going from cutscene to cutscene to traverse seems like anti fun.
People often overlook that aspect of Star Citizen, the planets, albeit few in numbers, are:
So yeah, I'm almost as annoyed with the state of SC as the next person but I'm one of the very few people I've seen actually respect what has been done and compare that to progress from mainstream games. I'm as astounded by CIGs progress as I am their procrastination and marketing team.
It is a hybrid approach.
It's primarily hundreds of hours of hand crafted content that's seamlessly integrated into a procedurally generated landscape.
So for example there might be a mine colony gone wrong after a disaster.
If you have been mostly interested in playing on desert planets that facility might be loaded into the desert planet. If someone else has been focused on arctic planets, it might be on their arctic planet.
The same handcrafted content, but dynamically integrated into the spaces that each player naturally gravitates to in their own open universe.
This also makes the modern behavior of using a wiki to guide play much more complicated, and encourages self-driven discovery rather than community driven guides.
I think people worried about procedural generation because of how it was done a decade ago might be in for a significant surprise.