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Is the game really intended to be this much of a "try-it-until-you-get-it" luck-based RPG?
(self.baldurs_gate_3)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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I think we should just deal with the consequences. Make a plan, go for it, and deal with whatever happens. The only time you reload is when you die. Or when something REALLY bad happens.
Save scumming kinda spoils the fun and removes a lot of the tension.
And if poor rolls meant I had to murder La’Zael at the start of the game so be it. She was obviously meant to die like all those poor innocent deep gnomes.
I reloaded there because I was expecting more dialog options along the line that didn’t result in my Paladin breaking his oath. Oh and non-lethal damage seemingly still broke my oath?!
I can’t think of any other moments Ive had to reload due to braindead conversation options but I have been frustrated a few times.
As a vengeance paladin seemingly nothing breaks my oath.