this post was submitted on 22 Aug 2023
92 points (97.9% liked)

Cyberpunk 2077

4083 readers
1 users here now

Everything Cyberpunk 2077

Rules

  1. Be cool. No racism, sexism, homophobia, transphobia etc.

  2. Mark spoilers and NSFW

Friends

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 10 points 1 year ago (5 children)

Looks nice but I kinda lowkey kinda despise this technology acting as a substitute for optimized graphics rendering. It’s gonna be necessary for full raytracing but idk it still just rubs me the wrong way

[–] [email protected] 14 points 1 year ago (1 children)

I genuinely don't understand this sentiment.

What makes a DLSS frame so different from a native frame? It's all just running code to turn math into pixels.

The only thing that matters is the end result to our human eyeballs, not how we get there. DLSS (and the other options to varying degrees) has gotten so good it looks better than native, especially when in motion.

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago) (1 children)

Its never gonna look perfect and you get shitty performance in the game if ypu dont have an nvidia card, that supports it.

This sucks for all the potential customers who doesnt have a supported card.

Im one of them

I would rather see an optimized game.

How can a game like doom eternal get 200 fps and on the same hardware cyberpunk gets like 60 (im just throwing numbers out there but generally doom eternal can get decent fps on anything)

Theres a clear lack of focus by the cyberpunk devs, IMO.

[–] [email protected] 7 points 1 year ago

you can't compare an open world game with a more linear first person. there's different performance profiles.

compared to the unreal engine, red engine does open world games pretty well without traversal slowdown or shader complication

2077 is larger, more NPCs, vehicles, more complex materials and geometry, human NPCs have higher bar for fidelity than monsters.

[–] [email protected] 5 points 1 year ago

It's a nice way of future proofing imho. Someone buying the game on a budget card five years from now will see a prettier game than one running it on a good card today.

As long as the game runs okay now, which Cyberpunk failed at. But in principle I'm all for it.

[–] pennomi 4 points 1 year ago

If only we could have this AND a well optimized game for really great frame rates.

[–] Kovu 4 points 1 year ago

yeah it often seems like execs are just slapping on dlss as a bandaid instead of letting devs properly optimize their games

[–] [email protected] 3 points 1 year ago

it's a tool that can be used and misused.

cyberpunk noted by digital foundry is actually a scalable game