this post was submitted on 22 Aug 2023
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[–] [email protected] 2 points 1 year ago

There was this point where VR gaming seemed like an inevitable successor to traditional gaming. It was everywhere and improving rapidly. There were core concerns, but most felt that those could be solved with time. The technology had so much potential.

This is how the current AI solutions feel to me right now. There are a small-ish group of people who find them very useful and use them often. There are a large group of people who are currently on the hype bandwagon, talking about all the potential they hold. But currently they have yet to truly hit mainstream use.

With VR, all that hype and potential seems largely dead. The promised advancements haven't seemed like enough to take over from traditional games, the fundamental issues haven't been fixed because they're too hard or too costly to fix.

I'm still unsure if AI will go this same route, or if it will eventually break into more mainstream. I think probably the most likely route is something like how Siri/Alexa worked out. Some people use voice assistants all the time, others basically never do. They never quite fully delivered on the revolution they promised, but they were useful enough to stick around. That's how I feel about the current AI approach.

I think long term we'll get some other approach that will once again kick off the AI hype machine, but the current AI approach is only going to find limited success because it's going to be really, really hard to get it to a place where you can reasonably trust the output.