this post was submitted on 19 Aug 2023
10 points (100.0% liked)
Blender
2760 readers
43 users here now
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
- Be nice
- Constructive Criticism only
- If a render is photo realistic, please provide a wireframe or clay render
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
GLTF doesn’t really allow custom shaders, you’re mostly limited to PBR style. So for realistic skin you’ll need a diffuse texture and a roughness texture, and will skip the metallic texture and the emissive texture.
Since you’re running on web I highly recommend using 2k resolution at most for your textures (always keep textures at a power of two, so 2048x2048 px). Even better if you can use 1k textures. It all depends on how closely the user will be viewing the model. Compress the textures as jpeg instead of png for optimal transmission size.
I’ve spent more than half a decade on work exactly like this so definitely feel free to ask me to clarify if any of this was confusing.
TYSM! This is super helpful. Will run with this for a bit and might come back with a question or two :)