this post was submitted on 19 Aug 2023
242 points (96.2% liked)
RetroGaming
19686 readers
1586 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's crazy that most (if not all) of these were written in assembly.
For context, this is the equivalent of turning sugar cane, milk and wheat into a cake as opposed to buying one at the store (i.e. python).
Sort of... Check this out.
Last year I made a (VERY tiny) Game Boy game written in Assembly language from scratch, because I wanted it do it like they did it back in the 80s and 90s.
https://github.com/drcouzelis/icecreamcastle-gb/
BUT, then I saw this interview with Mr. Sakurai about how he developed the game Kirby's Dream Land and, the way he describes it, he basically used the old-timey version of GB Studio! Like, draw the art, place characters on screen, and move them around! It blew my mind. XD
https://www.youtube.com/watch?v=ZUY2AtBD6Sk
(REALLY cool interview)
Even so, you're still correct, Assembly language was used, but I was surprised to learn that game development wasn't exactly what I thought it was. :D
Here is an alternative Piped link(s): https://piped.video/watch?v=ZUY2AtBD6Sk
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source, check me out at GitHub.