this post was submitted on 19 Aug 2023
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It's crazy that most (if not all) of these were written in assembly.
For context, this is the equivalent of turning sugar cane, milk and wheat into a cake as opposed to buying one at the store (i.e. python).
Sort of... Check this out.
Last year I made a (VERY tiny) Game Boy game written in Assembly language from scratch, because I wanted it do it like they did it back in the 80s and 90s.
https://github.com/drcouzelis/icecreamcastle-gb/
BUT, then I saw this interview with Mr. Sakurai about how he developed the game Kirby's Dream Land and, the way he describes it, he basically used the old-timey version of GB Studio! Like, draw the art, place characters on screen, and move them around! It blew my mind. XD
https://www.youtube.com/watch?v=ZUY2AtBD6Sk
(REALLY cool interview)
Even so, you're still correct, Assembly language was used, but I was surprised to learn that game development wasn't exactly what I thought it was. :D
Here is an alternative Piped link(s): https://piped.video/watch?v=ZUY2AtBD6Sk
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source, check me out at GitHub.