this post was submitted on 18 Aug 2023
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The games themselves. Proof of ownership of a digital copy. It creates a secondary market for digital games.
Why would a game company prefer to distribute their game that way instead of Steam.
Why would a game company prefer to distribute their game with Steam instead of as shareware? Also nothing about having an NFT-based ownership license to a copy of a game precludes it from being on Steam except Steam not wanting to have a secondary market. Outside of a bean counters ledger there is nothing incompatible with them.