this post was submitted on 17 Aug 2023
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Counter Strike
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# Counter Strike - Counter Strike Official Blog m/cs is the home for the Counter-Strike community on Kbin and the Fediverse and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and the upcoming Counter-Strike 2 (CS2). Counter-Strike enjoys a thriving esports scene and dedicated competitive playerbase, as well as a robust creative community. This is the largest and most active CS sub on Reddit.
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It's such a complex topic. If the economy becomes more punishing again, that will compound the MR12 effect of making the games shorter, with bigger score gaps. Matches would probably feel trivially short.
But there's something about the ebbs and flows of CS economy that seem fundamental to the character of the game. Having no breaks, no resets, could become more boring to watch.
I think that is where I am heading in my thoughts. In principle I love the idea that "everybody plays the same game" so I am in favour of the single queue, fixed timeouts approach and I see how that naturally leads to MR12 because much of the player base just does not have the spare time for MR15. BUT ... the economy is the beating heart of CS and losing that ebb and flow - as you describe it - either to steamrollering or to irrelevance will be terrible.
I don't know what the solution is. I would personally fix it by removing pistols (except as default secondarys to avoid reloads), increasing the available cash for round one and rebalancing the rifles for greater variation in cost and performance, then adjust the loser bonus to be bumpy enough to return some ebb and flow to each round. But that is just out there theorycrafting ๐