this post was submitted on 14 Aug 2023
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Looks great but for now it's way too expensive imo. If you deliver regular updates like the Apollo dev did and add mod tools then it'll be worth it for me.
I loved the price model of Apollo. It started cheap (for lifetime) and got more expensive with time when the dev added new features. 35€ for lifetime (its the sale price!!!) is just too much at this point.
I agree. Especially when there are significant screen scaling bugs with Touch ID devices. It has the beginnings of a great app but a little too early for these prices.
I do like it, and will consider buying in the future if said bugs are ironed out.
Agreed. I’ve been following it and the dev for a while. I will happily pay $40 for lifetime for an app, no question. But Apollo started lower and proved itself, by the time it hit $40 lifetime it had years of proven updates and constant support under its belt before it hit that price point.
I think it’s completely fair for devs, especially independent ones and one-person-shops, to be realistic about what it takes to continue supporting their app in their pricing. Especially lifetime pricing, which is a tricky beast.
But likewise, users, even ones willing to pay that amount, are conscious that $40 for a 1.0 app from a dev that is clearly talented but doesn’t have a proven track record is a lot to swallow.
I would also say that all this would be moot if it weren’t for the “40% off” banner. I feel pressured into paying because as much as I’m hesitant to pay $40, I would never pay $56 and I don’t want to miss out. If it was $40 lifetime for the indefinite future than I would be happier to wait and see. But it might turn out to have the opposite effect, push me away before I’ve even tried it out.
I would suggest rethinking this.
Definitely. I love supporting devs for a reasonable price. Every app I have on my phone is because I like the app and want to support the dev.
100% still too much missing.