this post was submitted on 10 Aug 2023
62 points (97.0% liked)
Baldur's Gate 3
6311 readers
140 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
As a single player crpg it's great, however there's plenty of room for improvement in co-op, especially if you're the kind of people to enjoy the rp parts of ttrpg. For us it's been a bit disappointing that it's so obviously advantageous to have one character (the one with high persuasion/deception/intimidation) initiate all dialogues with NPCs, while the other players are locked into the roles of spectators. Other skill checks appear so randomly in conversations that it's usually impossible to strategize around them without save scumming. Contrary to real D&D sessions where any present player is allowed to interject if they have something to say, or contribute by using their abilities. E.g. letting the cleric do the medicine check instead of forcing the sorcerer to do it just because they started the conversation that led to the event..
I never played DnD even though we planned to start a group but you know how it is. So far we had three sessions of BG3 and it's a bit chaotic. Different people starting dialogues at the same time, people starting dialogues and no one else is noticing it stuff like that. I enjoy to play just one character and learning it's abilities inside-out but the level of control I have in single player suits me more. That is, if the npcs aren't too stupid to follow me again.
About OT: I'm 12 hours into the co-op campaign and 55 hours into my solo campaign. So far I had some issues where quest markers didn't vanish after the quest was finished, some quest log entries didn't get set to "done" once the quest was finished and at one point a item I needed to progress wasn't where it's supposed to be. Most of the things could be fixed by just reloading or restarting the game. Same goes for HUD Infos that I am silenced, even though I'm not even in combat anymore. Once reloaded it was gone. Sometimes the camera does weird stuff which can make it tricky to go where you want to go, especially if there are multiple floors in a building. All in all it just needs some polishing. Story wise I was just at a point where I thought I really understand what's going on just for the story to broaden so widely that it would've been enough content for three games. Even the companion quests are well written, interesting and unique. Sometimes even intertwined with each other.