this post was submitted on 12 Aug 2023
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Cyberpunk

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A few months back, one of my favorite let's play channels introduced me to Shadows of Doubt, a procedurally-generated cyberpunk detective game that plays like an immersive sim. I find it kind of fascinating, and love the look, the crowded, densely-packed setting, and the depth of the simulation, where it maps out stuff like every NPC's routine whether they're relevant to a case or not, where they live, even where they leave fingerprints.

I don't play many games, mostly for lack of time, and tend to avoid proc-gen stuff that relies on emergent gameplay and emergent storytelling (I guess I have an easier time justifying a story-based game as it's more like reading a book or watching a show? I don't know). But I keep thinking back to this one and wanting to give it a shot because the cyberpunk immersive sim thing is very much my jam. I thought I'd see if anyone else has played it, and if you've had any good adventures in it.

Here's an article I stumbled onto while gathering links, in case you want more info: https://www.pcgamer.com/this-procgen-cyberpunk-detective-game-is-like-an-endless-deus-ex-and-it-could-become-a-stone-cold-classic/

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[โ€“] [email protected] 6 points 1 year ago (1 children)

That's a pretty cool concept, I always wanted games like that. I pretty much stopped gaming because all games are way too "rigid" for my tastes.

I've played stuff like Kenshi to death. I glad it doesn't have procedural generation, otherwise my life would be over.

Ever since I was a kid I dreamt of infinite Fallout/TES games, where you could one-click generate a whole new world just like those games and of the same quality.

It used to be a total pipe dream, but now with generative AI, it doesn't seem so silly anymore.

[โ€“] CitizenKong 1 points 1 year ago

I mean, No Man's Sky is sort of like that, if you like the gameplay loop of resource gathering, building, selling stuff, buying new stuff for better resource gathering, hop to the next planet, repeat.