this post was submitted on 09 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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Baldur's Gate 3's huge launch has reignited the age-old debate about save scumming.

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[–] [email protected] 8 points 1 year ago (4 children)

I try to think of it in terms of how it would go at a D&D session.

For example, if i roll perception well, seeing a tile is trapped, and tell the DM i avoid it, he's not going to have some NPC trigger it because i forgot to tell them to stop following me, so i feel justified in reloading a save in that case.

[–] theuberwalrus 3 points 1 year ago (1 children)

And if the DC is 10 and my bonus is 11, I'm passing that check no matter what. Critical failures feel awful.

[–] [email protected] 3 points 1 year ago

I wish lockpicking would take this approach when your bonuses are high and skip the roll

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I'm the first area with Withers I didn't fully understand traps. I saw one and we avoided it then I turned off turn based mode. What I didn't notice was the fireball traps on the walls. It was extremely confusing but hilarious watching it unfold. It wasn't too big of a deal but I totally get what you mean. Even apart from that it's annoying how they don't just avoid ones other people saw.

[–] [email protected] 1 points 1 year ago

Lmao I often forget to unlock my party when dealing with traps only to have Shadowheart haphazardly wander right into the painfully obvious tripwire as the trap dice check is loading

[–] [email protected] -1 points 1 year ago

Yeah, absolutely reloading after I click on a barrel to search but it's not that kind of barrel so my character smashes it and explodes us all.