Destiny
A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2
Rules:
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Keep things civil. No hate speech, NSFW content, personal attacks, witch hunting, etc.
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Do not discuss or share any leaks, datamined information, etc. No spoilers
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Keep things on topic
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No low effort posts, self-promotion, ads, or spam
Please report any comments or posts you think violate the rules. We regularly check reports and will take action if needed.
Resources:
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Bungie.net for official forums, patch notes, blogs, and more
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The official Destiny 2 Companion app for both iOS and Android
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D2 Checklist to track weekly content
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light.gg, a database of weapons and items
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Destiny Item Manager to manage your vault and inventory
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Destiny 2 Armor Picker to manage armor and stats
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Destiny Tracker to track player stats
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Trials Report to view player stats for Trials of Osiris
Creators:
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Datto for guides, general and PvE-focused gameplay, and discussion
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My name is Byf for in-depth lore videos
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CoolGuy for in-depth weapon and armor reviews
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Aztecross for general gameplay, builds, and more
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ninjy for weapon damage testing
Other Lemmy Destiny Communities:
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Destiny 2 Builds for character builds
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LowSodiumDestiny for a salt-free Destiny community
view the rest of the comments
Strand getting even tankier with the buff to Sever now reducing outgoing target damage from 30% to 40%.
Damage reduction with T10 Resil + Woven Mail + Sever will be 83% in S22. RDM + Strand Hunter melee spam build is looking even better. Shame about suspend though.
Looking forward to those Wings of Sacred Dawn and Astrocyte changes for Warlock, too.
Suspend basically invalidates some combat encounters. Although I think the nerf to champion suspend is a bit too much.
For sure, don't get me wrong; Suspend needed a nerf, and I'm glad this change gives Stasis some purpose again. Though I agree, the champion suspend nerf is really rough.
RIP Strand Titans, following the nerf to Suspend + Thread of Mind. The whole post is kinda RIP Titans, actually.
We were expecting a nerf. Like last season. Titans are just in a mediocre place rn.
I’m not too worried about it with utility kickstart being a thing. Just have to think about when to suspend now instead of just “barricade every 5 sec to win”.
Yeah the nerf is a bit extreme. Suspend is extremely strong like you said but even then, that change feels like an overreaction