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Is the game really intended to be this much of a "try-it-until-you-get-it" luck-based RPG?
(self.baldurs_gate_3)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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It's good to meet a fellow lowroller.
I think AC is higher across the board in BG3. Bless is great, but concentration is a bigger issue here than PNP I feel like - lots of ranged attackers and grenades. I also am forced to take on many encounters without spell slots since I'm trying to lean into the roleplay and so only Long Rest when I'm absolutely forced to.
I just started using Karlach as a Wolf Heart Barbarian recently and that has been great for easy advantage. I might need to respec some NPCs to short-rest classes, too, if I keep getting frustrated. Maybe intended behaviour (on this supposedly time sensitive quest) is to Long Rest every other encounter, and I'm just being stubborn for finding that immersion breaking.
I think it's meant to vary by encounter, sometimes I'll do 4-5 encounters before needing to rest, using only a couple spell slots/LR abilities each time, sometimes I get absolutely savaged and need to rest after only one or two. /shurg It does get easier as you level, and long rest casters in particular get more resources. Worth noting too, the time-sensitivity of the quest becomes... much less so, shortly. :P Still urgent, but not "you have one week, then you die, and the Absolute probably takes over the world" urgent.
I suspect the game is balanced around the idea you'll probably do 2-4 encounters per long rest though, purely given the ratio of short to long rests.