36
Is the game really intended to be this much of a "try-it-until-you-get-it" luck-based RPG?
(self.baldurs_gate_3)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
If your post contains any possible spoilers, please:
Thank you!
I haven’t found it that way. I’m generally D&D has a lot of “save or suck” abilities. Generally this applies to spells where either you make your saving throw and nothing happens, or you fail and something catastrophic happens. It feels very swingy - one turn you’re ahead, the next turn your barbarian is paralyzed and your wizard is blinded.
It also applies to attacks and other abilities, though. Try to stack buffs that give you bonuses to attack roles and saves. Bardic inspiration, guidance, enlarge/reduce, etc. help to minimize the suck for you and maximize the suck for them.
Good luck!