this post was submitted on 07 Aug 2023
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Best way would be to subdivide the rear to connect the loose vertices, quick way would be to just triangulate it. But beware depending on where you use it you may have some normals artefacts always good to have a good topo regardless of what you do, if this surface is supposed to be hard add contention edges.
(I'm more from the vfx side of 3d so perhaps i'm too rigorous but what is still relevant regardless)