this post was submitted on 06 Aug 2023
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I feel like early Legend Entertainment games are a perfect gateway to interactive fiction since they do have some graphics and interface while still being primarily text-driven. My personal favourite is Frederik Pohl's Gateway series (books are amazing too), but you could check out Spellcasting 101 and Eric the Unready which are available on GOG.
And if we're talking classics I'd recommend Babel for starters, it uses very modern game design without softlocks and unfair fail states, almost entirely narrative driven with simple and satisfying puzzles sprinkled in.
Otherwise I'm a huge fan of anything by Andrew Plotkin.
Not a huge fan of Zork, it's so rough to play these days without a guide. Maybe other Infocom games should be played first, like Planetfall, it's relatively not so player hostile.
Yes, text adventure games go beyond Infocom, although they won the era. There's Magnetic Scrolls, Melbourne House, Level 9, and (yes) Legend, which shares DNA with Infocom in the form of prolific alum Steve Meretzky. Back in the day, everyone was getting in on text adventures; even Electronic Arts published one.
That said, I would go with an Infocom game for your first, as the later ones especially were very well-designed and tended to be fairly forgiving. A Mind Forever Voyaging or Planetfall are good choices. Planetfall has a sequel, if that makes it more interesting to you. I would avoid Zork to start; it's a good game, but there was a lot of evolution after 1977.
The Hitchhiker's Guide to the Galaxy is one of the medium's crowning achievements and you should probably wait to savor that one.