this post was submitted on 06 Aug 2023
39 points (100.0% liked)
Baldur's Gate 3
6344 readers
5 users here now
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
Spoilers
If your post contains any possible spoilers, please:
- Use the text [SPOILER] at the beginning of your title, do not include any spoilers in the title.
- Use the appropriate spoiler markup to conceal that content in the body of your post.
Thank you!
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I play this with my GF who knows DnD, but other than that I basically went into this knowing nothing about the rules.
It feels a bit overwhelming at first, but the basics are pretty simple in the end. This is pretty much the kind of game where you don't need to create the most optimal "build" to do something.
Here's my quick tutorial from a noob to other noobs:
These are the very basics that came into my mind. Some additonal advice would be: don't try to min max your character and just have some wholesome fun!
That's a fantastic summary of the beginner rule set, for sure. Great job!
A couple things worth noting:
1.) With regards to "skill checks" (you mentioned "In dialogs..."), the Difficulty Class or "DC" is set to describe how challenging such an action is to succeed at. You mention "you need to get at least 10", but that's for a DC10. Depending on the intended goal and chosen course of action, the DC can be as low as 5 or as high as 20+ for the nigh-impossible... and "natural" 1s or 20s (straight die roll, no modifiers) will trigger a "Critical Failure/Success", respectively — though that's an optional rule IRL gameplay. I mention this to keep new players from going into every skill check assuming the DC to automatically be 10... and perhaps even building their characters' advancement to target that average (which would begin to fail quite often mid-game and beyond).
2.) Party members within 30ft (IIRC?) of each other can take turns simultaneously, often swapping actions between them (yes, even in multiplayer!🤩), making for really fun combos and setups, if you plan accordingly. For instance, your warlock can Hex a target to give Disadvantage on the specific attribute the baddie will use to Save against (ie. a defense roll, essentially) the nearby wizard's spell coming at them right after.
e.g. Hex(Wisdom) + Dissonant Whispers == fun times, but Hex(Dexterity) + Fireball/Lightning/etc. == classic boomstick shenanigans.
3.) There is SO much content added since I last played the beta, that even my most recent playthrough of the first 6hrs or so is only barely adjacent to any previous run. It's incredible how lush this game world is and I'm barely cracking it open so far! Have fun with it and never hesitate to start a new character, or reload an old save game to try a new angle/path. 🥳❤️
That's a nice explanation on the basics.
Really nice write up!