this post was submitted on 03 Aug 2023
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Release 3.5 already.
With how broken it is on the preview channel? Hell no!
That’s what I thought this was initially,
Pain
What's in 3.5?
Better handling of DX11 shader compilation, an important fix for L2 caches when multithreading, the ability to manually control scaling for lower resolutions, native vibrancy slider for the screen.