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Baldur’s Gate 3 Delay Shows The Xbox Series S Still A Headache For Developers
(www.kotaku.com.au)
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They had to optimise for a shitload of PC configurations, yet two Xbox ones are somehow difficult?
Not the same thing. Games aren't built for every specific PC configuration. You've always adjusted graphics settings on PC depending on what your machine can run.
Ok eli5 how that's not the same. If you had said "the Series Shit™ is weak sauce" I would have understood. But if that's not the case, what stops the devs from turning the graphics dial all the way down to "washed out pixel mess" to accommodate the very much PC-like hardware. For which you don't have to worry about players messing with the config because you simply don't let them.
I literally posted an article where developers are yet again complaining about having to develop for the Series S and that it isn't as easy as just "optimisation". So maybe you can ELI5 how developing for consoles is exactly the same as developing for PC?
The article doesn't explicitly state it but heavily implies "the Xbox series S is too weak for modern titles". The optimization is necessary because it's weak as fuck. It's very much the same as optimizing for a PC, with the additional constraint that they need to artificially dial down the experience on other consoles, too, due to contract stipulations that prevents them from "giving an edge" to a competing product. The problem is not that it's different from optimizing for PC, the problem is that it's "optimizing for a PC that is in principle too weak to handle the load".
How does any of that mean that "it's very much the same as optimising for PC"? Are you saying that developers optimise for every PC configuration possible?
Someone else posted that you can run the game on a PC with weaker specs than a Series S. So clearly it isn't the same.
I'm not trying to attack you, merely trying to understand why it wouldn't be the same. You saying "are you saying the devs are stupid" isn't a very good explanation.
See my answer to the comment you mention.
The article I shared was developers complaining about having to optimise for the Series S. But you're saying that it should just be the same as PC optimising for PC. I completely agree with your answer in that Microsoft stipulates rules for the S. That's the point. It isn't the same as PC. Developers have to specifically work on getting games to run on the Series S. I'm so confused as to the point you're trying to make to me, when in another comment you acknowledge that developers have different standards they're required to meet for the S. We seem to actually agree.
They are the same. For some reason it is acceptable for developers to lie about PC minimum specs but Xbox trying to enforce a quality experience is just unacceptable.
And the same can happen for the Xboxen; best thing is there are only two configs.
Of course. Why didn't those stupid developers think of that.
Think of what?
Because low spec PC owners usually accept bad frame rate or graphics when playing high demand games. They can't afford to do that for console players, because MS/Sony will demands a minimum acceptable performance