this post was submitted on 25 Jul 2023
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Privacy
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Graphene OS does a great job of protecting your privacy. Although, since it doesn't rely on google services, unless you want to sandbox some, most of the time you don't get push notifications. Which isn't that bad.
And in terms of actually owning things, instead of relying on subscriptions services, that's what Web3/NFTs are trying to solve. Despite the fact that everyone loves to shit on them, and they're in their infancy, their utility far exceeds overpriced pictures. Right now you have to indefinitely subscribe to Netflix or Prime to access movies and shows you've already paid for, but if you bought an NFT of the movie, no one could gate keep that media from you. Musicians could cheaply disburse their songs to people and not be price gouged by Spotify, and any digital asset you bought would truly be yours, including video games and their skins/weapons/pets/etc, with the ability to resell those as you saw fit. As well, there would be an incentive for the studios that create this media to make them into NFTs, because unlike with physical copies, they would make a cut of every single sale that happens. So, they'd make money on the initial sale, and then a cut of you selling to a friend, your friend selling to someone else, ect.
What I think it, ultimately, comes down to is people getting, too, complacent and just accepting any ToS that's thrown in their face, because they can be dozens of pages long, and we just want to use the service right then and there.
+1 for GraphineOS, but I can't get behind NFTs. The technology is cool, but for me, the definition of "owning" something includes not only the ability to view it, but also the ability to modify it. If I own an NFT of a song, then I could listen to the song, but I still couldn't, say, make a remix of it, which for me is the entire point of owning it in the first place.
For most of the music I've seen, the artists give you the rights to use their music. Like in videos, games, etc. Which I would assume includes remixing.