this post was submitted on 22 Jul 2023
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Diablo
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Without all of the demons and evil stuff the game would be pretty boring. Just riding your horse around a peaceful map.
Spot on. That's probably why. But I suppose you would find another cause. Like become a corpse-farmer, take care of your house, find someone you love and start a family. You know. Graveyard Keeper stuff.
There are a ton of better solutions for that, but I guess Blizzard doesn’t have the creativity anymore, after almost everyone left te company.
Such as?
The way Dungeon Siege does this: A separate multiplayer map that you can play after finishing the story.
The way Elder Scrolls Online does it: Some enemies remain, some turn neutral. For example, you fix a curse that affects ghosts in a zone, the ghost enemies are no longer hostile unless you attack them (according to the quest they are stuck in this world but they no longer see you as a threat). There are some other enemies still in the zone that have nothing to do with that quest that you can still farm.
The way Grim Dawn does it: Way lesser mobs will spawn in the zone. Some still spawn because they are remnants of the enemy. You can still farm there.
I am sure there are more options out there.
Definitely debatable about whether those are "better". I'd prefer development resources not going to a solution for something that's barely a problem in the first place.
Well from lore perspective, the demons already there even before Lilith summoned. IIRC, most of it caused by Malthael demise in Diablo 3.
One of main story in Diablo 4 even related to another demon Astaroth that happens a few years before Lilith summoned
Because you don't fix everything by killing one bad guy. Not even in simplistic video game worlds. Especially not in the world of Diablo which thematically deals with the eternal conflict between good and evil.
Then you might end up facing the Eilish of Billie