this post was submitted on 09 Mar 2025
87 points (89.9% liked)
RPGMemes
10867 readers
57 users here now
Humor, jokes, memes about TTRPGs
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Okay, I want to start by saying that I do appreciate that WotC is trying really hard to treat the playable races as people. However, they haven't been sticking the landing well. For example, i do understand why they changed all instances of the word Race with Species, but making all the playable races canonically separate species just trades one yikes for a new yikes. As a player, sometimes I want to settle down with an Orc and make a bunch of Half-Orc Babies, but seeing the word "species" gives me pause. I know in real life cross-breeding different species of animals rarely goes well and the children are as a rule sterile, so can i ethically bring a baby into the world that I know is going to be sterile and is probably doing to have serious health problems?
Anyway, most people aren't mad about that anymore, and decent people aren't generally mad about the Mexican orcs or whatever. What has been a problem is that they are trying to get rid of the concept of Monsterous Races, which would make the average D&D setting a generally more pleasant place to live in. Here's the game-design issue with this: D&D is fundamentally about combat, and 5.5's design leans into the more crunchy aspect of that. A game about combat needs a world full of things for the players to mow down but also not feel bad about killing, and sometimes you need a bunch of Violent Dungeon Fodder that can think and plan and make tactical decisions and potentially be negotiated with. Goblins and orcs and the like fill this role of being sentient pincushions. In addition, rp-wise players often like being special, and an easy way to do this is being a Good Drow or a Forgiving Kobold or a Pacifist Orc.
The specific way they are going about this is retconning the lore to make the societies of the Monsterous Races less Evil or outright just normal human-ish societies. Personally, as a DM I do not like this. I like to make my orcs and goblins distinct from mainstream D&D by doing pretty much exactly this, because it's a low-effort way to make my setting look Nuanced or Morally Grey. The point is more to do something that pops out of the wider dnd culture more than to actually say anything about, say, how indigenous people tend to be treated as speed-bumps to "progress" throughout history, because I dont usually run games where colonialism happens anywhere near the players. So not only does this make WotC's writers look incredibly lazy (and more importantly, spineless) to me, but now the laziest way to make a DnD setting pop is to have goblins and orcs be non-persons that are there to be treated as Rome treated the Gauls or sent to Oklahoma.
And what's sad is that if they had just put in any amount of effort into the worldbuilding, we could have the nice pleasant world full of non-evil cannon fodder without this problem. Unfortunately, in order to do that the setting has to actually make a statement about something. Here, I'll do some right here:
See, it's not hard! But saying something, anything at all, might offend some customers and make their profits go down. So they go with the safe, bland option of "everyone is basically a normal human like you, the player, so you can plop yourself into any race and not have too much cultural dissonace."
Anyway. That was a wall of text. I'm going to log off now.
Good ol' reliable undead. Trusty skeleton-to-lich scale of complexity fits every scenario. Can be evil, good, or mindless as needed.
I don't get your problem here. Either the world that has half orcs declares if they are fine, or you are free to decide for yourself. Why bother yourself with some "knowledge" about the "real world"?
Dude, I live in the real world, I can only suspend my disbelief so much! I can't just forget how mules are made! The brain keeps thinking and it doesn't stop when I tell it to lol
the species thing isn't exactly what you said. there are 3 things that can happen that i remember:
1: most cross-species breeding results in nothing.
2: some, like horses and donkeys, or tigers and lions, results in babies that will grow up normally except that they can't breed themselves.
3: and rarely, like in grizzlies and polar bears, the result is a baby that will grow up perfectly and still be fertile
interbreeding in DnD would be the 3rd option.
There are cases where species can have a fecund offspring, like the axolotl and the tiger salamander.
Polar bears and grizzly bears too.
I enjoyed reading through that, thanks!
I think I more or less agree with where you're coming from. Part of the fun of roleplaying is getting to explore darkness in a safe way. Not everyone is looking for that and that's fine, but I definitely find it weird to have the core setting lean into a more "disney-fied" setting. Seems like it should offer options.
It's probably a symptom of DND becoming so much more mainstream. You can't please everyone, so the best they can do is minimally bother everyone which can end up pretty... OK. Not great, not terrible, and mostly uninspiring.
Those are my thoughts based just on what you said. I haven't heard about any of this before now so those are just off the cuff.
@ThisIsAManWhoKnowsHowToGling
Pretty sure this is already known but I'll throw in the tidbit that in Ad&d 2nd Dark Sun, Muls were the progeny of humans and dwarves and were explicitly sterile so this is not exactly untrodden ground. Not saying it's the way to go, just that it happened