this post was submitted on 28 Feb 2025
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Gaming

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[–] [email protected] 13 points 1 week ago* (last edited 1 week ago) (8 children)

Has anyone ever really noticed how samey everything looks right now? It's a bit hard to explain, because it's not the aesthetics of any kind of art style used, but the tech employed and how it's employed. Remember how a lot of early 3D in film just looked like it was plastic? It's like that, but with a wider variety of materials than plastic. Yet every modern game kinda looks like it's made using toys.

Like, 20 years from now I think it would be possible to look at any given game that is contemporary right now and be able to tell by how it looks when it was made. The way PS1 era games have a certain quality to them that marks when they were made, or how games of the early 2000's are denoted by their use of browns and grays.

[–] The_Picard_Maneuver 4 points 1 week ago (1 children)

Yes, definitely. It has to be that they're all using the exact same engines and methods or something.

[–] ysjet 2 points 1 week ago

It's everyone using UE-based mocap tools that cause the hyperrealistic-yet-puffy faces, is what I suspect he's talking about, along with the same photogrammetry tools/libraries.

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