this post was submitted on 24 Feb 2025
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[–] [email protected] 12 points 1 day ago* (last edited 1 day ago) (1 children)

I'm not sure how I feel about that. If they use an LLM for troubleshooting an issue, does that mean the game must be thrown out? What if they use an LLM for repetitive tasks like creating config files, then the game is no good?

What about shovelware games that are just asset flips without any use of an LLM, are those games okay?

I don't think it's necessarily as simple as using generative AI in any way means the game is bad.

I use LLMs at work, does that mean that another developer who refuses to try LLMs is immediately a better developer than me? I'm not so sure it's that simple.

[–] [email protected] 8 points 1 day ago

Agreed. People overrect both ways - management wants AI everywhere, and users don't want to hear of it.
It's a tool that can be very helpful if used correctly.