this post was submitted on 20 Feb 2025
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Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.

All of these contains tons of interesting tips/techniques (and some will contradict each other, you don't GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game

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[–] INeedMana 1 points 6 days ago

I think that also depends on the tools/rules you can use. If I feel that this unicorn ranch is something only one character is interested in, I would propose a clock. We decide what they want to achieve in the end, efforts are a personal project with one roll per session/adventure, the spotlight can be kept short (remember, one roll in a while). And who knows? Maybe there will be a hook or mcguffin for me to use later on?