this post was submitted on 27 Jun 2023
4 points (100.0% liked)

Blender

2619 readers
1 users here now

A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 1 year ago
MODERATORS
 

Hi! im using unity for a while and i wanted to give a try to 3D modeling ,i must say i really liked it! but... doesnt matter how much i try,i really dont get used to blender navigation controls and camera controls...

there is any way to make blender navigation as unity 3D?(holding right click and moving with W,A,S,D)

or there is any other software capable of that?

thanks for the help!

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

I know this is old and other comments have it right- it's a togglable mode. And while I know it feels comfortable coming from unity - I would highly recommend getting comfortable with blenders default navigation, for example selecting an object and using 'numpad .' to focus it. The navigation methods blender uses is way more efficient for modeling while unity's navigation is better suited for moving around large 3d spaces.

Ideally your individual blender projects should be much smaller than a full unity scene. Think of it less like flying around the 3d space but instead having your model sitting on a potter's wheel and spinning it around.

[โ€“] Lyxea 2 points 1 year ago

Thanks for the advice , i appreciate it