this post was submitted on 11 Jun 2023
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Age of Wonders 4

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submitted 1 year ago* (last edited 1 year ago) by Izzent to c/aow4
 

How would you make the most OP archer build?

Personally I started with

  • keen-sighted: +20% accuracy
  • overwhelm tactics: adjacent +20% crit chance
  • barbarian culture: the only early ranged unit they have is T2, the fury, making it better than the T1 from 'high'
  • fabled hunters: ranged +1 rank and start with extra ranged unit
  • runesmiths: cheaper unit enchantments
  • tome of enchantment
  • champion: for the 10% extra gold income

Also, do you think anything will change in this build with the Dragon Dawn DLC?

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[–] Izzent 1 points 1 year ago* (last edited 1 year ago)

That makes a lot of sense, but I do feel a sense of snowballing power once I start stacking those unit enchantments on the archers. I'll definitely try your build with some spiders, zephyr archers, etc. Sounds fun! Thanks for the rec

To expand on what I'm doing, I basically have every single additional elemental enchantment on the Furies, which then leads me to take the Tome of Pandemonium and get that 30% extra damage from status effects. It's crazy. Buuut it takes a while to be good.