this post was submitted on 30 Jan 2025
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[–] ObsidianZed 7 points 3 days ago (1 children)

Well to me, this meme reads like someone assuming Internet was needed to 100% a game, while, at least for me personally and the games I played growing up, 100% just wasn't really a thing. I either beat the game, i.e. beat the final boss/level, or I didn't.

I even remembered hating achievements and was somewhat let down when they added trophies in a PS3 patch. I never liked the idea of 'achievement hunting' as I felt it detracted from the fun of the game. I find myself doing some of this still today, though I can't help but feel like if they didn't exist, I'd be happier.

Though to be fair, I never grew up with a Nintendo or anything beyond a Gameboy Color, not did I play many RPGs, including FF. The closest I can think of is collecting all the Pokemon in the first gen games (never owned any others). But of course, that required multiple versions of the game and multiple Gameboys and/or friends.

Today however, RPGs are some of my favorites and games are an entirely different experience.

[–] cm0002 2 points 3 days ago (1 children)

Yea, that's the joke, because Z and Alpha grew up in a gaming world where they could get a 100% completion video guide on their flavor of app an hour after release so they would assume you need internet to 100% a game and so to encounter someone who didn't would be impressive (orrr they'd just go "Well duh your games were soo simple 100 years ago" who knows with these dang kids)

Tbh achievement hunting of today is annoying and practically useless, idk the old games that did it pre achievement usually had some flair with it IMO

[–] Buddahriffic 1 points 2 days ago

Lol back when games were simpler, they were harder because one of the few ways they could make a game harder was to reduce the amount of leeway you had from needing to do pixel perfect moves.

Plus a lot of older games didn't even have save points, so you either beat it in one sitting, left it on and hoped the power didn't go out or no one else wanted to use the system.

Oh and arcade games were often tuned to let you have fun for a bit then suddenly get way harder so you'd lose and need to put quarters in if you didn't want to start over from the beginning and ports to consoles often kept these mechanics. I remember noticing the pattern in mortal Kombat, where I wasn't very good at the game (in hindsight) but could consistently win one match only to lose the next one, continue and repeat until I ran out of continues.