this post was submitted on 28 Jan 2025
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[–] Metz 9 points 2 days ago (2 children)

procedurally generated and dynamic universe with thousands of systems to explore

meh. So basically just the same couple of things randomly thrown together over and over again without anything new to discover and with a shit ton of empty space between.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago) (1 children)

Procedural generation is fine, especially in system heavy games

[–] Metz 3 points 1 day ago

Name me one game were that worked. Even No Mans Sky which put a lot of work into it with a large variety of assets starts to repeat after you visited like 20 systems. And even if the models are different, it still is "oh, another desert planet, just with a slightly different color palette".

I have not a problem with procedural generation per se, i just do not believe it works at scale. To stay with NMS as example, there is no reason whatsoever to explore the universe or even switch to a different one because everything is just more of the same. There is nothing new.

[–] Breadhax0r 3 points 2 days ago

I'm not sure about that, it looks like the kind of game that generates stars, planets, factions, et al. And then simulates them doing things; so as the player, you get to enjoy an interesting new universe with every playthrough and get to have fun influencing the various systems.