this post was submitted on 25 Jan 2025
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I once watched a 20 minute video on how in order to compute trajectories for the rocket launcher in the original doom, they did some of the most advanced math I have seen in any context to avoid doing any division which is computationally expensive. How the mightly have fallen.
Yep the original Doom was something else and the way John Carmack built his engines was something to be in awe of.
Game development is about maximizing revenue while minimizing development costs. There won't be many more Mysts, Dooms, Quakes or Half Life 2s in the gaming future. Get ready for "Generative AI" stories/levels and ever increasing hardware feature set requirements.
You really need to stop playing AAA crap.