this post was submitted on 24 Jan 2025
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Imo, they have downgraded each time.
2016 was a great reboot of the franchise, it felt like a modern version of the originals. It looked great and ran great.
Then Eternal added pointless wall climbing, loads of skills, put the whole game on rails. The start of the game is like a tutorial for 2 hours, good game design doesnt require you to tell me exactly what to do every 5 minutes. The graphics got downgraded with some shitty AA added, probably Temporal, I cant remember and the performance was down across the board. The game just didnt feel like DOOM anymore and was a poor continuation from 2016.
Now we have this forced ray tracing, probably going to require DLSS and shit. This has to be a case of Nvidia slipping cash right? No way they would be so stupid? It'll probably be a case of updating to remove the requirement a few months down the line.
Eternal was amazing, 2016 is a great shooter but it's way too simple and unbalanced at higher difficulties.
I felt it was the other way around. 2016 was simple and effective. Eternal just kept throwing shit at you, especially at higher difficulties. I kept hoping the big battles would end so I could move on, but more monsters kept coming. And then they threw the Marauders at you which just didn't seem to fit in with the rest of the game because of how you have to fight them.
The marauders are exactly why I stopped playing Eternal, didn't feel like DOOM at all anymore