this post was submitted on 23 Jan 2025
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Gaming

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[โ€“] [email protected] 37 points 4 days ago (6 children)

The reason I don't really like these games with randoms is because even if you're really good at the game itself, the other players won't necessarily play the game and just fuck around a vast majority of the time, making it unfun. And if they actually are playing the game to win, it's too easy to be on the crew and impossible to win as the imposter because the majority of games like Among Us I've played favor the "good guys," which is also unfun. ๐Ÿ˜ฎโ€๐Ÿ’จ

/Rant

[โ€“] bassomitron 13 points 4 days ago

Playing with randoms is often the best example of our dysfunctional society, haha

But I agree, more often than not, it's a bad time. And after awhile, when the whole team is experienced, your last point is accurate as well. I haven't played it since the pandemic, but with friends, playing as the imposter had an even harder time after awhile. I think we eventually just made up our own social game with a similar goal back then and had more fun deducing the imposter/murderer.

[โ€“] [email protected] 4 points 3 days ago

These games need to have player ratings where after each game you give the other players a thumbs ๐Ÿ‘ or a ๐Ÿ‘Ž and eventually you only get paired with people in your same rank so the good players get paired with good players and shit players get paired with other shitty trolls.

[โ€“] [email protected] 8 points 3 days ago* (last edited 3 days ago) (2 children)

If you think Amogus is an utter insanity of discombobulation and randomness...

Try Space Station 13.

[โ€“] [email protected] 4 points 3 days ago (1 children)

SS13's insanity of discombobulation and randomness is fun because that's the point of the game, though. There is no actual objective over than "the station is definitely going to die; let's just have fun while it burns".

I guess it's very similar in a lot of ways but SS13 feels better to play to me because it feels like it puts a lot less focus on "winning". Everybody is gonna die, either by syndicate sabotage or by engineering fucking up singularity containment. You're just along for the ride.

[โ€“] [email protected] 3 points 3 days ago

You're right that SS13 basically doesn't have an actual... game, that everyone is playing, so the goofing off an being morons doesn't ruin the game... becauase there isn't one.

Various individuals will sometimes get specific objectives... but they don't even have to do them.

Its basically a chaos simulator.

You can define 'winning' as surviving...

...or you can define it as 'I transmuted a monkey into a clone of the janitor, killed the janitor and gave the monkeyman the janitor's id, and even though monkeyman collapsed my cranium, no one realized the janitor was an actual monkey'.

[โ€“] [email protected] 3 points 3 days ago

And/Or Space Station 14

[โ€“] Pregnenolone 2 points 3 days ago (1 children)

Half the players in random games leave when they donโ€™t get the role they want anyway

[โ€“] [email protected] 2 points 3 days ago

Players should only be allowed to leave like 3 games per hour max.

If you leave your third game in ten minutes you should need to wait 50 mins before you can join another.

[โ€“] [email protected] 1 points 3 days ago (1 children)

Just fucking around is the fun for a lot of people

[โ€“] [email protected] 1 points 3 days ago (1 children)

They should be paired with the other players that think like them then

[โ€“] [email protected] 1 points 3 days ago

I wonder how you'd do that

[โ€“] capuccino 1 points 3 days ago

When people plays like that, just fucking around, I like to say that they are in "streamer mode". It's like tiktokers breaking stuff or throwing food to get views