this post was submitted on 15 Jan 2025
720 points (95.0% liked)

Fediverse

28951 readers
1929 users here now

A community to talk about the Fediverse and all it's related services using ActivityPub (Mastodon, Lemmy, KBin, etc).

If you wanted to get help with moderating your own community then head over to [email protected]!

Rules

Learn more at these websites: Join The Fediverse Wiki, Fediverse.info, Wikipedia Page, The Federation Info (Stats), FediDB (Stats), Sub Rehab (Reddit Migration), Search Lemmy

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 1 points 3 hours ago (1 children)

I know this might not have been the intent of the post, but this is super fucking helpful. I've been using blender and Unity and didn't understand why I was getting confused around grid cords, it's cuz I didn't realize the orientation changed (I just move the arrows around mostly, just a noob). By any chance is there anyway to change the orientation? Hopefully?

[โ€“] [email protected] 1 points 35 minutes ago

Even if you can (e.g. change your projection matrix in a custom shader) you don't want to mess with it because a lot of things assume the standard is used. The proper, unconfusing, way to deal with it is to import/export to a format that itself has a defined coordinate system, like gltf.