Warframe
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Yareli my beloved, one of the high femme frames in terms of design, maybe even the highest. The frame that got me back into Warframe and in fact turned me into a Warframe main. Stop delaying Yareli prime, please!!!!
With Loyal Merulina, she finally has easy level cap potential and access to her full arsenal. Like Nezha, she has a kit that naturally lends itself to both wide-range nuking and single target priority killing. Contrasting to Nezha, she's much more oriented to crowd control, including being able to animation lock CC-resistant enemies with Loyal Merulina and max efficiency ;)
With a large natural shield pool, she can very easily reach 2.5s shield gate, or close to it, with minimal effort and no shard investment. I use this for my level cap oriented Pillage build. The lack of reliance on shards also gives her an offensive edge over Nezha if you choose to invest in her abilities as an "assassin" or priority killer.
As a priority killer and Influence nuker, she has some powerful interactions with Xata's Whisper, especially with Cascadia Accuracy/Secondary Deadhead, Acuity and Worthy Comradery all scaling Xata's damage unusually highly. Spreading bubbles benefits Influence through multidip, and Riptide has obvious synergies with Influence.
I generally run Furax Wraith Incarnon on Yareli since it's an extremely powerful heavy slam and light attack Influence nuker, and Amalgam Body Count naturally fits Yareli's focus on murdering things with her pistols. I do have a Praedos loadout specifically for Archon hunting too.
Speaking of pistols, what do I personally recommend?
Any specifics on that gaze build?
Yareli runs Worthy Comradery, and the Gaze has >300% CC. I think due to inheritance bugs, the Seeker bolts have >400%. Same build will work on Vermi too, but you really want the Scourge on that one.
Parts are Splat/Haymaker, but Killstream/Haymaker feels better to use on Seeker builds imo, at the cost of ~10% sustained DPS loss on Charge builds.
I run Tenacious Bond on my Kubrow too, but I think Tenacious Bond Adarza will push it even further.
Can swap electric for heat for armoured factions, but electric is just nice for consistency and laziness.
I've been wanting to give Yareli a serious try for a while now, can't wait until the prime comes out to finally dump all the forma into her. I like the generalist all-purpose frames and with her good CC, DR and damage potential she seems perfect. I wish I liked her aesthetic more though, or that she had a different enough deluxe skin...
No Nukor as a recommended secondary? I thought the increased crit chance would pair well with its high crit damage (although most of that is irrelevant now that we have Secondary Enervate that makes it even more OP anyway)
As the Nukor is a beam, it doesn't have any wacky interactions with Yareli's passive, so Yareli's passive only promotes it from 7% CC to 21% CC. Ideally if you want to really break Yareli, you strictly use projectile weapons.
One I definitely forgot: the Cestra. It can reach easy tier 6 crits on Yareli.
What are the wacky interactions with her passive, I checked and the wiki doesn't say it does anything special besides just increasing the crit chance additively?
As of Veilbreaker, we actually got conditional critical checks thanks to Biting Frost, so the old Galvanized Aptitude impact multiplier behaviour spread to crits too. This means Cascadia Accuracy and Acuity are multiplicative to modded crit like Critical Flow on some projectile pistols. Hence why Cestra can get to tier 6 crits.
Maybe it's just been a long work day but can you ELI5 perhaps? What is a conditional critical check? Why do you say "modded crit" when referencing a not-mod source of crit, in this case a passive ability, isn't that the opposite of a "modded crit"? Why would a direct damage increase from Galvanized Aptitude (if that's what you mean by "impact") affect crit chance and get it up to tier 6?
Does this even have anything to do with Yareli or is it just Acuity+Xata's Whisper shenanigans, is it all just exploiting a bug? I don't understand what a simple crit chance increase (on paper) has to do with all of this...
I'm so deep into glitch buildcraft that the things I reference probably sound like fragments from the Necronomicon to normal players, my bad!
ELI5: projectile weapons have a bug where Acuity (and other critical buffs with conditions) causes them to have way more crit than they should.
Conditional crit check: unlike "final crit" like Worthy Comradery, Cat's Eye from Adarza, Covenant from Harrow; and additive crit such as found on mods and passives, these critical buffs have some condition for activating. Biting Frost requires the enemy to be frozen, Acuity requires a weak point crit, Cascadia Accuracy requires you to have rolled to activate the buff, and so on.
Modded crit: I thought this would be less ambiguous than "additive crit", but I just meant "additive crit". The passives essentially function as mods. Except for Nyx, but she's bugged in truly radical ways at the moment.
Galvanized Aptitude: I think I drew in some distracting waffle. Aptitude is the progenitor of all these multiplicative bugs. Essentially what happens is that conditional mods look at the projectile's stats at the moment it hits an enemy (its "impact behaviour" in DE's language), so things that should be additive, like Acuity crits or Galv base damage, are instead multiplied against similar mods such as Point Strike or Serration. Mathematically it's as if the modded, unconditional stats are the new base stats on the projectile.
Why does this have anything to do with Yareli? I guess it doesn't, I just wanted to point out that Nukor is not a good recipient of her passive and got drawn off on a side tangent about certain types of weapons being too good with her passive. You can ignore all that and stop at "Yareli synergises with crit pistols" and that's all she needs.
The gory details are just that her passive is multiplicative to Acuity on most projectile weapons. You don't even need Xata, it just has extra layers of shenanigans with this particular bug, such as double-dipping (and more) Deadhead and Acuity bonuses. Yeah it's just a bug, and it's really just for funny number entertainment value.
You can even just run Eclipse or no helminth at all and call it a day, and Yareli can coast through most content with her gigantic shield pool.
Thanks for explaining, I think I understand now 😁. I never really delved too much into WF theorycrafting because the game is kinda too easy as it is, but I love reading about stuff like this because it is interesting from a development perspective. It seems like they calculate the damage at the moment when the bullet is fired and in this case, once they have to calculate all the conditionals when it actually hits the target, they don't know all the internal parameters for damage calculation so too many things get multiplied? I wonder if it's actually a huge technical undertaking to actually fix this, sounds like the bug has been around for a while after all.
Maybe the real damage nerf DE needs to do across the board is just fixing the damage formula, that would at least somewhat normalize the stats for a change. It seems so easy to take advantage of these bugs even if you dont explicitly go out of your way to abuse them