this post was submitted on 13 Jan 2025
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So devs used to have extra time just to add multiplayer. My how times change.
Now every game has to be a multiplayer live service and the campaign/storymode is an afterthought for AAA
Not to mention time crunch for every AAA project
I bought STALKER 2, a masterpiece of post apocalyptic fiction and storytelling.
I was running the game on launch, an old friend calls me up on Discord, and says:
"So how is it?"
I say: "I don't know yet, I just got to the first town past the tutorial."
He says: "No, I mean the multiplayer."
I lost the ability to think for a good 30-60 seconds trying to formulate the right string of words to respond with, from the psychic damage he'd inflicted with the presumption that it was a live service multiplayer game.
I think capitalism has weaponized brain rot into profits. As long as people open their wallets and not their brains, things will continue as planned. We're literally paying for it.
So, how far are you into it?
Oh, I finished it already and got the true ending.
Just like Stalker 1, it pays to not blindly run at quest markers and make up your own mind.
The game is a treat, but struggles to run on many systems, so my recommendation is the following:
FSR 3.1: Quality (66% resolution scale)
Frame Generation: On
AMD Fluid Motion Frames 2: On
1440p Epic on a 7900XTX averages 60 FPS in busy towns like Rostok.
60 FPS Native -> 120 FPS FSR 3.1 -> 240 FPS AFMF
I've got a 240 Hz OLED (for the dark scenes), and the total video draw latency with all of that is 3.11 ms.
2"