this post was submitted on 13 Jan 2025
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[–] [email protected] 73 points 1 week ago (13 children)

So devs used to have extra time just to add multiplayer. My how times change.

[–] [email protected] 40 points 1 week ago (12 children)

Now every game has to be a multiplayer live service and the campaign/storymode is an afterthought for AAA

Not to mention time crunch for every AAA project

[–] [email protected] 36 points 1 week ago (11 children)

I bought STALKER 2, a masterpiece of post apocalyptic fiction and storytelling.

I was running the game on launch, an old friend calls me up on Discord, and says:

"So how is it?"

I say: "I don't know yet, I just got to the first town past the tutorial."

He says: "No, I mean the multiplayer."

I lost the ability to think for a good 30-60 seconds trying to formulate the right string of words to respond with, from the psychic damage he'd inflicted with the presumption that it was a live service multiplayer game.

I think capitalism has weaponized brain rot into profits. As long as people open their wallets and not their brains, things will continue as planned. We're literally paying for it.

[–] ChillPenguin 2 points 1 week ago (2 children)
[–] [email protected] 3 points 1 week ago* (last edited 1 week ago)

Oh, I finished it already and got the true ending.

Just like Stalker 1, it pays to not blindly run at quest markers and make up your own mind.

The game is a treat, but struggles to run on many systems, so my recommendation is the following:

FSR 3.1: Quality (66% resolution scale)

Frame Generation: On

AMD Fluid Motion Frames 2: On

1440p Epic on a 7900XTX averages 60 FPS in busy towns like Rostok.

60 FPS Native -> 120 FPS FSR 3.1 -> 240 FPS AFMF

I've got a 240 Hz OLED (for the dark scenes), and the total video draw latency with all of that is 3.11 ms.

[–] Valmond 1 points 1 week ago
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