this post was submitted on 13 Jan 2025
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Linux Gaming

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Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

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[–] [email protected] 72 points 2 weeks ago (28 children)

As a Mac user I too want SteamOS to succeed, because it will indirectly result in more games that are compatible with macOS via game porting tools and wine.

Honestly windows is just annoying to deal with. I don’t like the ads, and I don’t like my start menu bar being reorganized. I run it in a VM and managing my install keys is a huge pain with their login system.

Linux is awesome, it’s neat watching its developer friendliness result in snowballing market share.

[–] Stovetop 8 points 2 weeks ago (5 children)

Well, yes and no. The main point of compatibility that games should be working towards if they want to run well on macOS is to have ARM versions that work better with Apple's M-series chips. SteamOS/The Steam Deck are still built for x86 processors which Apple has since stopped supporting.

It's not impossible to bundle the games in an emulation layer, but it is a bit more involved than something like Proton/WINE, which are just compatibility layers and not emulators, and it comes at the cost of performance.

[–] kautau 4 points 2 weeks ago

A lot of that work is going directly into

https://developer.apple.com/games/game-porting-toolkit/

So there is certainly overlap, though as you said, architecture emulation is a different beast

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