215
Nearly a year since launch, Apple’s Vision Pro still searching for a killer app
(www.computerworld.com)
This is a most excellent place for technology news and articles.
VR is way more than just "being 3D." The way you interact with things is a bigger influence on what makes it than the visuals. You're not just having things pop out at you off a 2D plane; you're in the thing with them, and you can "touch" them or do pretty much anything you can do with your actual body.
You're right people don't necessarily want to wear a heavy thing on their face for this, though. Especially when there isn't a lot in the way of experiences that actually offer everything the space is capable of and your hardware is almost four-fucking-thousand dollars.
Op is right though. It's still a cost/benefit situation, and the benefit is not enough to justify the cost.
3D is in principle probably about as big a change as color once was. Difference is that color was an instant hit for those who could afford it, because there was no downside other than price. 3D is still not very popular, no matter if you use it for entertainment like movies, VR or augmented reality either for entertainment or productivity.
3D simply isn't very popular even within one of those segmants, and I'd argue @SquiffSquiff is 100% right in his conclusion that it's just too inconvenient.