this post was submitted on 09 Jan 2025
323 points (97.4% liked)
RetroGaming
19915 readers
759 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That's absurdly high resolution for 1994 - it should be at 320×200, although with the "slightly rectangular" pixels that you get in DOS.
I think some of the magic of Doom gets lost in higher resolutions. The odd badly-aliased pixel gives the impression of glinting light, which it obviously does not have, and some of the mysteries of the enemies is lost, since normally they'd just be a few pixels unless you're dangerously close to them. Gives the impression that it's more animated than it is, since it would always be shifting. Modern ports will let you mouselook and things as well, which makes it crazy fast; not that you were exactly slow at turning around, back in the day, but you did need to play it in a more considered way.
That's a good point: it's not a fully authentic experience unless it's window-boxed on a 15" 640x480 CRT, LOL.
15 inches would've been a big, luxurious monitor back then.
Tbh I took the screenshot using a modern device and doom retro (the source port)